You sign up
Name and email. We ask for nothing else at this stage.
Depending on the game and the partner, you will be asked questions in different formats. You answer in your own words, after you have played. A survey takes 5 to 15 minutes on average.
These are the themes we care about, not a fixed list. The set and the format of the questions change from session to session. The last theme matters most, that is where opinions inside the team split most often.
Name and email. We ask for nothing else at this stage.
Once a month we send the list of fixes with version numbers. You can see where your answer went.
Depending on the game and the partner, you will be asked questions in different formats. A survey takes 5 to 15 minutes on average. If it doesn't suit you, just don't reply, it has no effect on future invites.
Once a week we put together a group for the next game. Everything you need to decide comes in the first email, before you register: the product, the access, the length and your reward.






No experience needed. No commitment, you can skip any invite without explaining why.
You open it 1 month before everyone else. Some games never make it to public release.
We credit it in FS, for every session. The reward is individual, it depends on the game, on the partner and on how early you joined the panel. The first 10 people in the intake get an increased reward. The exact size is always stated in the invite, before you agree to anything.
A monthly list of changes made off the back of the sessions. Not "thanks for reaching out", an actual list with versions.
A direct line to the developers, priority in the next intakes, and your name in the credits, if you want it there.
What we ask in return. Depending on the game and the partner, you will be asked questions in different formats. A survey takes 5 to 15 minutes on average. Nothing to format, nothing to upload.
People from the panel who opened the build on their own phone, and sent us what they saw.
Signed up on Tuesday, was playing by Wednesday morning. What the email promised was exactly what showed up in the account. Answering afterwards took about ten minutes.
This was my third test and the order is the same every time: email, FS, deadline, questions after playing. My main note was that the rules hint shows once and there is no way to bring it back afterwards. Answering took about five minutes.
Unreleased games from our partners, before they go public. What the product is, how long a session takes and what the reward terms are all come in the email, before you register. You do not have to say yes at that point, you can walk away without saying a word.
An outside player who has never seen the build catches the things the internal team has stopped noticing.
You're not scored against other testers. We want your honest read, even if ten people said the opposite.
In your own words. A couple of honest sentences per question is exactly what we're looking for.
It varies by game and partner, and is always stated in the invite before you agree.
No. We never ask for card details or a deposit at any stage of testing.
This is covered case by case in the invite, since it depends on the partner's terms for that specific build.
Five to fifteen minutes on average for the play session and follow-up survey.
Only when there's a session that fits your profile. One click unsubscribes you at any point.
Name and email, half a minute. Then you wait for the email.
The form is in the panel on the left, two fields.